Articles by Ned Madden

Results 1-20 of 62 for Ned Madden

‘DNA Printing’ in the Cloud, Part 3

'DNA Printing' in the Cloud, Part 1 'DNA Printing' in the Cloud, Part 2...

‘DNA Printing’ in the Cloud, Part 2

'DNA Printing' in the Cloud, Part 1 In DNA printing, genetic code becomes computer code. This transformation occurs when the chemical bases adenine, thymine, cytosine and guanine present in a chemical mix or gene sequence are translated by computer through gel electrophoresis technology into their representative letters: A/T, T/A, C/G, G/C.

‘DNA Printing’ in the Cloud, Part 1

The shape of the Genome poemis scattered stars; a twinkling netof orchestrated switchesMolecules drafted through millennia,coagulating endless dreams of water;Chemistry's infinite creative palettesampling light and elementsdandelion suns, beheaded as aristocrats,lion-shorn -- still imagine symbiotic airlifting their lost materials,on round, star-hair wings...

BEST OF ECT NEWS

Smart High-Tech Solutions for Aging in Place

The call came in less than an hour before the 8 a.m. shift was scheduled to start: A family emergency meant the regular caregiver for an elderly Dana Point, California, client couldn't make her shift that day, so a replacement caregiver was needed ASAP. Homewatch CareGivers of San Juan Capistrano (Calif.) had to quickly find and send a substitute...

At-Home Eldercare Goes High Tech

The call came in less than an hour before the 8 a.m. shift was scheduled to start: A family emergency meant the regular caregiver for an elderly Dana Point, California, client couldn't make her shift that day, so a replacement caregiver was needed ASAP. Homewatch CareGivers of San Juan Capistrano (Calif.) had to quickly find and send a substitute...

Digital Santa, Part 3: Riding High on the Turbo Cyber Sleigh

Digital Santa, Part 2: Tech Tools of the Trade Flashing strobe lights, streaming LEDs, whining jet engines, a Space Shuttle's roar ... this isn't your grandpa's Santa Claus sleigh....

Digital Santa, Part 2: Tech Tools of the Trade

Digital Santa, Part 1: It's a Mall World Steady mall work might be the bread and sugar-plum butter for many working Santas, but there are good fees and tips to be earned at Santa gigs -- photo studios that invite Santa in for special portraits, kids' preschool events, private parties and more. ...

Digital Santa, Part 1: It’s a Mall World

Red costume, white beard, ruddy cheeks, cheery voice and smiling, twinkly-eyed charm -- all are indispensable tools for any self-respecting Santa Claus. Nowadays, however, there's a lot more than mere lovable magic going on in the business of being Mr. Claus Modern Santa has gone high-tech, and today he's all about things like Web landing pages, sm...

The Future of Farming, Part 3: The Business of Urban Ag and CEA

The Future of Farming, Part 2: New Growth Patterns "Growing crops is only half the job," AG Kawamura said....

The Future of Farming, Part 2: New Growth Patterns

The Future of Farming, Part 1: Controlling the Environment Few earthly ag tech environments -- at least in the United States -- come more controlled than the Houweling's Tomatoes Ultra-Clima greenhouse facility in Camarillo, Calif., where the company produces a broad range of tomatoes and cucumbers grown hydroponically under glass across 125 acres....

The Future of Farming, Part 1: Controlling the Environment

Famine... or feast? Soil... or hydroponics, aquaponics, aquaculture or aeroponics?...

Nuclear Power, Part 3: Radioactive Waste

Nuclear Power, Part 2: Nukenomics There is no issue more polarizing regarding the subject of nuclear power than nuclear waste and what to do with it....

Nuclear Power, Part 2: Nukenomics

Nuclear Power, Part 1: A Smaller, Safer Future There's no denying that safety and effectiveness are both critical concerns when it comes to nuclear power, and that's just as true for investors in the technology as it is for those who rely on the energy it generates....

Nuclear Power, Part 1: A Smaller, Safer Future

Keeping the lights on in the global industrial world -- never an easy task -- never seems to get any easier. Nuclear energy, which provides nearly 20 percent of our nation's electricity, is at a crossroads. Can nuclear reactors -- the torrid, pulsating, heat-generating hearts of nuclear power plants -- ever be safe enough?...

BEST OF ECT NEWS

The School of Gaming

This story was originally published on May 18, 2011, and is brought to you today as part of our Best of ECT News series. Ludology or narratology? ...

BEST OF ECT NEWS

The Gaming World’s Turbulent Transitions

This story was originally published on April 21, 2011, and is brought to you today as part of our Best of ECT News series. Succumbing to the primal pull of gameplay, millions of new consumers are joining the nearly ubiquitous adventure of exploring the pixelated worlds presented in video games, seeking personal recreation, relaxation, amusement, e...

The School of Gaming, Part 2: Techno-Barbarism or Essence of Humanity?

The School of Gaming, Part 1: Welcome to Ludoland Many popular video games get a lot of bad publicity for their seeming emphasis on violence and the random techno-barbarism of advanced warfare. But there does exist true humanity at the heart of video games....

The School of Gaming, Part 1: Welcome to Ludoland

Ludology or narratology? These are the two generally accepted approaches to thinking about games. Though not incompatible, these two branches of knowledge nonetheless contend for pre-eminence among video game designer priorities. ...

The Rising Wave of Gamification

Gabe Zichermann may have coined the term "funware" to describe applications with game-like mechanics and game-like behavior that really aren't traditional video games, but his neologism just may be expanding to encompass much more than initially intended -- the extraordinary paroxysm of technological advances currently convulsing the gaming industry. ...

Fast Times in Gaming, Part 2: Behind the Orange Curtain

Part 1 of this series explored the changes taking place within the overall video game industry The states of California, Texas, Washington, New York and Massachusetts currently have the highest number of video game jobs, according to the ESA's "Video Games in the 21st Century" report. Collectively, these areas directly employ 22,279 workers and po...

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